- "What's in a story? The case for narrative research in Sports Development." more
- "Where's the knowledge Ronnie?": Epistemological and ontological issues in practice-based research. more
- "Why do we buy mass customised products?"-consumer's perspective of success factors for online mass customisation more
- "Why do we not buy mass customised products?" - An investigation of consumer purchase intention of mass customised products more
- "winning and losing": Vulnerability to mass marketing fraud more
- "Woman’s Hour: telling history, being history, making history…" more
- "Woman's Hour at the Women's Library" more
- "You can take out of it what you want": How learning objects within blended learning designs encourage personalised learning more
- "You feel so hopeless": A qualitative study of GP management of acute back pain more
- "You should see me on the inside": Researching the post-stroke mental health of a male professor of sport more
- "You're just stuck there"- metaphors people use to talk about stress. more
- #amreading: Reading as Display in the Digital Age more
- #BetterHealth: A qualitative analysis of reactions to the UK government’s better health campaign more
- #cyberviolence: Developing a typology for understanding virtual maltreatment in sport more
- #cyberviolence: Developing a typology for understanding virtual maltreatment in sport more
- #EEGManyLabs: Investigating the replicability of influential EEG experiments more
- #EndMaleGuardianship: Women’s rights, social media and the Arab public sphere more
- #Manifestation – some businesses use this new age spirituality to hold employees accountable more
- #rezist – Romania’s 2017 anti-corruption protests: causes, development and implications more
- #Rezist 2017: Communicating dissent in a hypermedia environment more
- #smashemsixers: A report on the matchday presentation of Sydney Sixers Women’s Big Bash League games more
- #Take5 #65 Wellbeing: The chasm between students’ expectations and institutional provision more
- (2009) Emotion: New Psychosocial Perspectives, Basingstoke: Palgrave Macmillan. more
- (A)morally demanding game? An exploration of moral decision-making in a purpose-made video game more
- (Accepted) Contemporary themes in the design of AT for the ageing population: materiality, co-design and cultural influences more
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