• How Supermarkets get you to Spend More Money more
  • How sweet is too sweet? Measuring sweet taste preferences and liking in familiar and unfamiliar foods amongst Dutch consumers more
  • How the brain represents the reward value of fat in the mouth. more
  • How the brain represents the reward value of fat in the mouth. more
  • How the C-19 lockdown has affected the work-life balance of BU academics (A 5 part series of BU Research Blogs) more
  • How the clinical research role at UHD captured our career in the NHS: our lived experience more
  • How the creation of a Virtual Locality Placement enabled student nurses to achieve practice hours during the pandemic more
  • How the different explanation classes impact trust calibration: The case of clinical decision support systems more
  • How the Geometry of Space controls Visual Attention during Spatial Decision Making more
  • How the geometry of space controls visual attention during wayfinding more
  • How the Legacy from the 2012 Olympics will Impact on Young People in Sport: A Poster Presentation Assessment more
  • How the LiveWell Dorset lifestyle behaviour change service influences older adults’ physical activity behaviour: A generic qualitative study more
  • How The Mahabharata Was Retold On Twitter more
  • How the pandemic has changed holidaymaking in Britain more
  • How the socio-cultural practices of fishing obscure micro-disciplinary, verbal, and psychological abuse of migrant fishers in North East Scotland more
  • How things help us think: Material culture as scaffold for the social brain more
  • How to apply for a PhD in the UK more
  • How to assess your risks more
  • How to Assess Your Risks (Fast Track for Management) more
  • How to be a pioneer in your chosen field more
  • How to Create Nutritional Behavior Change more
  • How to decide where to send an article for publication? more
  • How to Develop Socio-emotional Intelligence in Higher Education Academics more
  • How to do forensic archaeology under the auspices of the United Nations and other large organizations more
  • How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas. more

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