- How Supermarkets get you to Spend More Money more
- How sweet is too sweet? Measuring sweet taste preferences and liking in familiar and unfamiliar foods amongst Dutch consumers more
- How the brain represents the reward value of fat in the mouth. more
- How the brain represents the reward value of fat in the mouth. more
- How the C-19 lockdown has affected the work-life balance of BU academics (A 5 part series of BU Research Blogs) more
- How the clinical research role at UHD captured our career in the NHS: our lived experience more
- How the creation of a Virtual Locality Placement enabled student nurses to achieve practice hours during the pandemic more
- How the different explanation classes impact trust calibration: The case of clinical decision support systems more
- How the Geometry of Space controls Visual Attention during Spatial Decision Making more
- How the geometry of space controls visual attention during wayfinding more
- How the Legacy from the 2012 Olympics will Impact on Young People in Sport: A Poster Presentation Assessment more
- How the LiveWell Dorset lifestyle behaviour change service influences older adults’ physical activity behaviour: A generic qualitative study more
- How The Mahabharata Was Retold On Twitter more
- How the pandemic has changed holidaymaking in Britain more
- How the socio-cultural practices of fishing obscure micro-disciplinary, verbal, and psychological abuse of migrant fishers in North East Scotland more
- How things help us think: Material culture as scaffold for the social brain more
- How to apply for a PhD in the UK more
- How to assess your risks more
- How to Assess Your Risks (Fast Track for Management) more
- How to be a pioneer in your chosen field more
- How to Create Nutritional Behavior Change more
- How to decide where to send an article for publication? more
- How to Develop Socio-emotional Intelligence in Higher Education Academics more
- How to do forensic archaeology under the auspices of the United Nations and other large organizations more
- How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas. more