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Dr Ian Stephenson

  • u_istephenson at bournemouth dot ac dot uk
  • Principal Academic Computer Animation
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Journal Articles

Books

Chapters

  • Stephenson, I., Pride, R.. Computer Modelling of Theatrical Set. TPCG 2010: Theory and Practice of Computer Graphics. Sheffield, England: Eurographics Association.
  • Stephenson, I., Scanlan, L.. Screen-Space Re-Rendering for the Simulation of Concert Lighting. TPCG 2010: Theory and Practice of Computer Graphics. Sheffield, England: Eurographics Association.
  • Goddard, L., Stephenson, I.. Hardware Accelerated Shaders Using FPGA. In: Tang, W., Collomosse, J., eds. EG UK Theory and Practice of Computer Graphics 2009. Cardiff, UK: Eurographics Association.
  • Stephenson, I.. Digital Relighting for Stage Use. In: Tang, W., Collomosse, J., eds. EG UK Theory and Practice of Computer Graphics 2009. Cardiff, UK: Eurographics Association.
  • Stephenson, I.. Rendering and shading. In: Vince, J., eds. Handbook of computer animation. London: Springer-Verlag.
  • Stephenson, I., 2001. Buffy, an SL Development Environment. In: Earnshaw, R., Vince, J., eds. Digital Content Creation. New York: Springer-Verlag, 108-116.

Conferences

  • Stephenson, D., 2015. Sniff - A follow on Language for Scratchers. In: Scratch 2015 AMS 12/08/2015 Amsterdam.
  • Pride, R., Hargreaves, W., Stephenson, I.. Changing the Drawing Process in the Light Of New Technology. In: TaPRA 2010: Theatre and Performance Research Association Conference 09/09/2010 University of Glamorgan, Cardiff, Wales.
  • Goddard, L., Stephenson, I.. Hardware Accelerated Shaders Using FPGA. In: Siggraph 2008: International Conference on Computer Graphics and Interactive Techniques 11/08/2008 Los Angeles, USA. New York: ACM.
  • Stephenson, I.. Digital Relighting for Stage Use. In: Siggraph 2008 08/2008 Los Angeles, USA.
  • Stephenson, I.. A Per Grain Simulation of Film. In: International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2008 11/08/2008 Los Angeles, USA.
  • Stephenson, I.. RenSH: Rendering in Shell Script. In: SIGGRAPH 2008 (Pixar User Group) 08/2008 Los Angeles, USA.
  • Stephenson, I., 2005. Shutter efficiency and temporal sampling. In: International Conference on Computer Graphics and Interactive Techniques. ACM SIGGRAPH 2005 Sketches: SESSION: Cinematography 31/07/2005 Los Angeles, California. New York: ACM Press.
  • Stephenson, I., 2005. A real virtual pinhole. In: International Conference on Computer Graphics and Interactive Techniques. ACM SIGGRAPH 2005 Posters: SESSION: Rendering 31/07/2005 Los Angeles, California. New York: ACM Press.
  • Stephenson, I., 2004. RenderMan for Research. In: Theory and Practice of Computer Graphics 08/06/2004 Bournemouth University, Poole.
  • Stephenson, I., 2003. Implementing RenderMan on the Sony PS2. In: ACM SIGGRAPH 2003 Sketches & Applications. SESSION: Hardware algorithms 27/07/2003 San Diego, California. New York: ACM Press.
  • Stephenson, I.. Rendering Smoke with particle maps. In: International Conference on Computer Graphics and Interactive Techniques. ACM SIGGRAPH 2003: Pixar User Group. 27/07/2003 San Diego, California.
  • Stephenson, I.. Compressing RIB files using DIFF. In: SIGGRAPH 2002, Pixar User Group. 21/07/2002 San Anatonio, Texas.
  • Stephenson, I., 2001. Anti-Aliasing Perlin Noise. In: SIGGRAPH 2001, Scetches and Applications 12/08/2001 Los Angeles, California.
  • Haddon, J., Stephenson, I., 2001. Implementing vector-based texturing in RenderMan. In: SIGGRAPH 2001, Scetches and Applications 12/08/2001 Los Angeles, California.
  • Stephenson, I., Taylor, R.W.. Creatures and spirals a data parallel object architecture. In: Parallel and Distributed Processing, 1994. Proceedings. Second Euromicro Workshop on 26/01/1994 University of Malaga, Spain. Los Alamitos, Calif.: IEEE Computer Society Press.

Posters

Software

Public Engagement & Outreach Activities

  • Build your own environmental sensor (21 Jun 2016)

Conference Presentations

  • OCCE 2024 – IFIP TC3 Open Conference on Computers in Education, The Sniff Programming Language, and Physical Computing for KS3/4 Science, 27 Feb 2024, Bournemouth
  • Comics Forum UK Conference 2019, Black Window Panel, 07 Nov 2019, Leeds
  • HEA Stem Conference 2017, Sniff - simple text-based coding for the physical world, 03 May 2017, Manchester
  • Scratch@MIT 2016, Banana Physics in Sniff, 04 Aug 2016, Boston, MA
  • ICT Conference for Schools, Banana Physics, 14 Mar 2016, Southampton
  • ScratchAMS2015, Writing Scratch in Text, and Creating Devices, 04 Aug 2015, Amsterdam
  • Scratch@MIT2014, Post Scratch Programming in Sniff, 05 Aug 2014, Cambridge, MA

Qualifications

  • DPhil in Electronics (University of York, 1995)
The data on this page was last updated at 09:46 on February 16, 2026.