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Journal Articles
- Stephenson, I.. Simulating diffraction limiting in a pinhole camera. Imaging Science Journal, 57.
- Stephenson, I.. Improving Motion Blur: Shutter Efficiency and Temporal Sampling. Journal of Graphic Tools, 12.
- Stephenson, I., 2007. Simulating Film Grain using the Noise Power Spectrum. Eurographics UK.
Books
- Stephenson, I.. Essential RenderMan. London: Springer-Verlag.
- Stephenson, I., LaMont, R., Elendt, M., Bentham, M., Iversion, S., Pantalioni, J., Gregory, P.. Production Rendering, Design and Implementation. London: Springer.
- Stephenson, I.. Essential RenderMan Fast. London; New York: Springer-Verlag.
Chapters
- Stephenson, I., Pride, R.. Computer Modelling of Theatrical Set. TPCG 2010: Theory and Practice of Computer Graphics. Sheffield, England: Eurographics Association.
- Stephenson, I., Scanlan, L.. Screen-Space Re-Rendering for the Simulation of Concert Lighting. TPCG 2010: Theory and Practice of Computer Graphics. Sheffield, England: Eurographics Association.
- Goddard, L., Stephenson, I.. Hardware Accelerated Shaders Using FPGA. In: Tang, W., Collomosse, J., eds. EG UK Theory and Practice of Computer Graphics 2009. Cardiff, UK: Eurographics Association.
- Stephenson, I.. Digital Relighting for Stage Use. In: Tang, W., Collomosse, J., eds. EG UK Theory and Practice of Computer Graphics 2009. Cardiff, UK: Eurographics Association.
- Stephenson, I.. Rendering and shading. In: Vince, J., eds. Handbook of computer animation. London: Springer-Verlag.
- Stephenson, I., 2001. Buffy, an SL Development Environment. In: Earnshaw, R., Vince, J., eds. Digital Content Creation. New York: Springer-Verlag, 108-116.
Conferences
- Stephenson, D., 2015. Sniff - A follow on Language for Scratchers. In: Scratch 2015 AMS 12/08/2015 Amsterdam.
- Pride, R., Hargreaves, W., Stephenson, I.. Changing the Drawing Process in the Light Of New Technology. In: TaPRA 2010: Theatre and Performance Research Association Conference 09/09/2010 University of Glamorgan, Cardiff, Wales.
- Goddard, L., Stephenson, I.. Hardware Accelerated Shaders Using FPGA. In: Siggraph 2008: International Conference on Computer Graphics and Interactive Techniques 11/08/2008 Los Angeles, USA. New York: ACM.
- Stephenson, I.. Digital Relighting for Stage Use. In: Siggraph 2008 08/2008 Los Angeles, USA.
- Stephenson, I.. A Per Grain Simulation of Film. In: International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2008 11/08/2008 Los Angeles, USA.
- Stephenson, I.. RenSH: Rendering in Shell Script. In: SIGGRAPH 2008 (Pixar User Group) 08/2008 Los Angeles, USA.
- Stephenson, I., 2005. Shutter efficiency and temporal sampling. In: International Conference on Computer Graphics and Interactive Techniques. ACM SIGGRAPH 2005 Sketches: SESSION: Cinematography 31/07/2005 Los Angeles, California. New York: ACM Press.
- Stephenson, I., 2005. A real virtual pinhole. In: International Conference on Computer Graphics and Interactive Techniques. ACM SIGGRAPH 2005 Posters: SESSION: Rendering 31/07/2005 Los Angeles, California. New York: ACM Press.
- Stephenson, I., 2004. RenderMan for Research. In: Theory and Practice of Computer Graphics 08/06/2004 Bournemouth University, Poole.
- Stephenson, I., 2003. Implementing RenderMan on the Sony PS2. In: ACM SIGGRAPH 2003 Sketches & Applications. SESSION: Hardware algorithms 27/07/2003 San Diego, California. New York: ACM Press.
- Stephenson, I.. Rendering Smoke with particle maps. In: International Conference on Computer Graphics and Interactive Techniques. ACM SIGGRAPH 2003: Pixar User Group. 27/07/2003 San Diego, California.
- Stephenson, I.. Compressing RIB files using DIFF. In: SIGGRAPH 2002, Pixar User Group. 21/07/2002 San Anatonio, Texas.
- Stephenson, I., 2001. Anti-Aliasing Perlin Noise. In: SIGGRAPH 2001, Scetches and Applications 12/08/2001 Los Angeles, California.
- Haddon, J., Stephenson, I., 2001. Implementing vector-based texturing in RenderMan. In: SIGGRAPH 2001, Scetches and Applications 12/08/2001 Los Angeles, California.
- Stephenson, I., Taylor, R.W.. Creatures and spirals a data parallel object architecture. In: Parallel and Distributed Processing, 1994. Proceedings. Second Euromicro Workshop on 26/01/1994 University of Malaga, Spain. Los Alamitos, Calif.: IEEE Computer Society Press.
Posters
- Stephenson, D., dravecky, P., 2023. Using The Barnes-Hut Approximation For Fast N-Body Simulations In Computer Graphics. In: Computer Graphics and Visual Computing 2023.
- Stephenson, D., Hoxey, T., Faiers, A., 2018. A Virtual Space with Real IoT Data. In: Eurographics 2018.
- Stephenson, D., Hoxey, T., 2018. Integrating Live Skeleton data into a VR Environment. In: Eurographics 2018.
Software
- Stephenson, D., 2019. UK Comics Database.
- Stephenson, D., 2019. UK Comics Database.
- Stephenson, D., 2014. Sniff.
- Stephenson, D., 2001. Angel.
Public Engagement & Outreach Activities
- Build your own environmental sensor (21 Jun 2016)
Conference Presentations
- OCCE 2024 – IFIP TC3 Open Conference on Computers in Education, The Sniff Programming Language, and Physical Computing for KS3/4 Science, 27 Feb 2024, Bournemouth
- Comics Forum UK Conference 2019, Black Window Panel, 07 Nov 2019, Leeds
- HEA Stem Conference 2017, Sniff - simple text-based coding for the physical world, 03 May 2017, Manchester
- Scratch@MIT 2016, Banana Physics in Sniff, 04 Aug 2016, Boston, MA
- ICT Conference for Schools, Banana Physics, 14 Mar 2016, Southampton
- ScratchAMS2015, Writing Scratch in Text, and Creating Devices, 04 Aug 2015, Amsterdam
- Scratch@MIT2014, Post Scratch Programming in Sniff, 05 Aug 2014, Cambridge, MA
Qualifications
- DPhil in Electronics (University of York, 1995)
Website Links
- This blog promotes the research in to the Sniff language to CS teachers and enthusiasts, http://www.sniff.org.uk/
The data on this page was last updated at 09:46 on February 16, 2026.