Dr Jose Blazquez
- jblazquez at bournemouth dot ac dot uk
- Senior Lecturer in Media Production
Biography
José M. Blázquez is a practitioner and lecturer in media production. Previously, he held two postdoctoral research positions at the Faculty of Media and Communications at Bournemouth University. His work has been published in academic journals, newspapers and other publishing venues as well as screened and exhibited internationally. His second monograph, ‘Participatory Worlds: The Limits of Audience Participation’, will be published by Routledge in October 2023.
Additionally, José has been teaching and supervising students at Bournemouth University (2019- ), University of Nottingham (2016-2019) and the University of Valladolid (2010-2011) and held research-oriented roles at the University of Granada (2010-2012) and the University of Nottingham (2014-2019).
Journal Articles
- Blazquez, J., 2018. Defining Participatory Worlds: Canonical Expansion of Fictional Worlds through Audience Participation. Facta Ficta. Journal of Theory, Narrative & Media, 2 (2), 13-33.
- Blazquez, J., 2016. Participatory worlds: models of collaborative textual production beyond the entertainment industry. Antae, 3 (3), 310-323.
Books
- Blázquez, J., 2023. Participatory Worlds: The limits of audience participation.
- Blazquez, J., 2021. Press Start: The use of videogame assets in audience creative practices. Participatory Worlds.
Chapters
- Blazquez, J., 2024. Il machinima oggi. Medium, pratica e comunità. In: Bittanti, M., ed. Videoarte ludica. Videogioco, cinema, machinima. Milan: Mimesis Edizioni.
- Blazquez, J., 2024. From players to storytellers: Machinima, in-game photography and gamics. In: Sell, M. and Condis, M., eds. Ready Reader One: The stories we tell about, with, and around videogames. LSU Press.
Reports
- Feigenbaum, A., Blazquez, J., Byrne, C., Demirkol Tonnesen, Ö., McDavitt, S., McDougall, J., Okon, K. and Sexton, J., 2021. Comics in the time of COVID-19: Tracking data on web-based comics and evaluating their potential for communicating public health messages. Bournemouth: Covid Comics. Available from: https://www.covidcomics.org/ahrc-project/ahrc-project-report/.
Internet Publications
- Blazquez, J., 2021. Transformative gaming practices: what can we learn from them?. Participatory Worlds. Available from: https://participatoryworlds.org/research/press_start/what-can-we-learn-from-transformative-gaming-practices/.
Grants
- Comics in the time of COVID-19: Tracking data on web-based comics and evaluating their potential for communicating public health messages (Arts and Humanities Research Council, 01 Feb 2021). Completed
- "Press start": The use of videogame assets in audience creative practices' (Arts Council England, 15 Oct 2020). Completed
Memberships
- MeCCSA, Member (2019-),
- Common Ground, Member (2017-), https://oncommunicationmedia.com/
- Higher Education Academy, Associate Fellow, https://www.advance-he.ac.uk/
- NAHEMI: National Association for Higher Education in the Moving Image, Member, http://nahemi.org/
Social Media Links
- Twitter, @_gattopardo_
Website Links
- AHRC-funded project, https://www.covidcomics.org/
- 'Press Start' Research Project, https://participatoryworlds.org/research/press_start/