Biography
I am currently the Pro Vice Chancellor Dean for the Faculty of Media, Science and Technology, one of the three Faculties at Bournemouth University, consisting of four Schools, the School of Computing and Engineering, the School of Psychology, the Media School and, finally, the School of the National Centre of Computer Animation (NCCA).
I have also held the Executive Dean role at Bournemouth University’s Faculty of Science and Technology (one of the four Faculties of the University at the time), a role which I took up in April 2023 till August 2025, first in an Interim capacity, and from October 2023 onwards as a permanent appointment. The Faculty of Science and Technology consisted of six wide-ranging in disciplines Departments, those of Computing and Informatics, Creative Technology, Design and Engineering, Psychology, Life and Environmental Sciences and Archaeology and Anthropology, with various taught undergraduate, postgraduate, foundation year and apprenticeship programmes across these...
Before taking on these roles, I was Deputy Dean (from 2021 to 2023) as well as (from 2016 until 2021) the Head of Department in the Creative Technology Department (which covered taught courses and research in the areas of games development and music production, my own personal academic area of expertise is in computer graphics) of, again, the Faculty of Science and Technology at Bournemouth University. I was appointed as a Professor in Creative Technology in November 2019.
In terms of my own research output, I have in the past published work in key academic journals in my area, such as Springer’s Visual Computer, Elsevier’s Computers and Graphics, Wiley’s Computer Animation and Virtual Worlds, ACM’s Computers in Entertainment and Elsevier’s Entertainment Computing but also in other discipline areas, such as in ACM’s Journal on Computing and Cultural Heritage and Springer’s Scientific Reports (amongst others). Conference publications include ones in ACM SIGGRAPH and ACM SIGGRAPH Asia. Moreover, I continue to develop my domestic and international profile in the area of gaming technologies and computer graphics, through additional scientific publications, PhD supervisions and completions, as well as various other activities, which include the multidisciplinary application of these fields in other domains. These activities include being the Principal Investigator for externally funded research projects, with my last funded project being an Innovate UK Knowledge Transfer Partnership with an industry partner, in the area of virtual reality and digital healthcare.
moreJournal Articles
- Brett, J., Christos, G., Tom, D., 2025. Graveyard Symphony; A Study Investigating the Effectiveness of a Prototype Music Game. Games: Research and Practice, 3 (1).
- Ferraris, C., Davis, T., Gatzidis, C., Hargood, C., 2023. Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items. Journal on Computing and Cultural Heritage, 16 (4).
- Samaratunga, R., Johnson, L., Gatzidis, C., Swain, I., Wainwright, T., Middleton, R., 2021. A review of participant recruitment transparency for sound validation of hip surgery simulators: a novel umbrella approach. Journal of Medical Engineering and Technology, 45 (6), 434-456.
- Frerichs, D., Vidler, A., Gatzidis, C., 2020. Computer graphics simulation of natural mummification by desiccation. Computer Animation and Virtual Worlds, 31 (6).
- Allen, P.J., Wiener, J.M., Gatzidis, C., Stringer, C.B., Stewart, J.R., 2019. Investigating the Effect of the Environment on Prey Detection Ability in Humans. Scientific Reports, 9 (1).
- Tian, F., El Rhalibi, A., Tang, W., Gatzidis, C., 2019. Editorial Note-Edutainment: E-Learning and Games. MULTIMEDIA TOOLS AND APPLICATIONS, 78 (4), 4987.
- Barnett, L., Harvey, C., Gatzidis, C., 2018. First Time User Experiences in mobile games: An evaluation of usability. Entertainment Computing, 27, 82-88.
- Dey, R., Doig, J.G., Gatzidis, C., 2018. Procedural feature generation for volumetric terrains using voxel grammars. Entertainment Computing, 27, 128-136.
- Frerichs, D., Vidler, A., Gatzidis, C., 2017. Biologically inspired simulation of livor mortis. Visual Computer, 33 (11), 1453-1466.
- Favale, M., McDonald, N., Faily, S., Gatzidis, C., 2016. Human Aspects of Digital Rights Management: the Perspective of Content Developers. SCRIPTed, 13 (3), 289-304.
- Ferraris, J., Tian, F., Gatzidis, C., 2016. Transition Contour Synthesis with Dynamic Patch Transitions. ACM Computers in Entertainment, 15 (1).
- Barrett, N., Swain, I., Gatzidis, C., Mecheraoui, C., 2016. The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation. J Rehabil Assist Technol Eng, 3, 2055668316643644.
- Frerichs, D., Vidler, A., Gatzidis, C., 2015. A survey on object deformation and decomposition in computer graphics. Computers and Graphics Pergamon, 52, 18-32.
- Gatzidis, C., Zhang, J., 2014. Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013). Entertainment Computing, 5 (4).
- Yovcheva, Z., Buhalis, D., Gatzidis, C., Van Elzakker, C.P.J.M., 2014. Empirical evaluation of smartphone Augmented Reality browsers in an urban tourism destination context. International Journal of Mobile Human Computer Interaction, 6 (2), 10-31.
- O’Neil, O., Gatzidis, C., Swain, I., 2014. A state of the art survey in the use of video games for upper limb stroke rehabilitation. Intelligent Systems Reference Library, 68.
- Hegde, S., Gatzidis, C., Tian, F., 2013. Painterly rendering techniques: A state-of-the-art review of current approaches. Computer Animation and Virtual Worlds, 24 (1), 43-64.
- Birchall, J., Gatzidis, C., 2013. The periodic table of elements via an XNA-powered serious game. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 7544.
- Birchall, J., Gatzidis, C.. The Periodic Table of Elements via an XNA-Powered Serious Game. Trans. Edutainment, 9.
- Yovcheva, Z., Buhalis, D., Gatzidis, C., 2012. Overview of smartphone augmented reality applications for tourism. E Review of Tourism Research, 10 (2), 63-66.
- Ferraris, J., Tian, F., Gatzidis, C., 2012. Feature-based probabilistic texture blending with feature variations for terrains. Computer Animation and Virtual Worlds, 23 (3-4), 435-445.
- Gatzidis, C.. Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. Int. J. Game Based Learn., 2.
- John, D., Gatzidis, C., Boucouvalas, A.C., Liarokapis, F., Brujic-Okretic, V., 2011. Prototyping Expressive 3D Social Worlds. The Open Virtual Reality Journal, 3.
- Ferraris, J., Gatzidis, C., Tian, F.. Automating Terrain Texturing in Real-Time Using a Rule-Based Approach. International Journal Of Virtual Reality, 9.
- Moffat, A.C., Osselton, M.D., Widdop, B., Clarke, E.G.C.. Clarke's analysis of drugs and poisons. Pharmaceutical Pr.
- Moffat, A.C., Osselton, M.D., Widdop, B., Clarke, E.G.C.. Clarke's analysis of drugs and poisons. Pharmaceutical Pr.
- Moffat, A.C., Osselton, M.D., Widdop, B., Clarke, E.G.C.. Clarke's analysis of drugs and poisons. Pharmaceutical Pr.
Books
- Tian, F., Gatzidis, C., El Rhalibi, A., Tang, W., Charles, F., 2017. Preface.
Chapters
- Hodge, S., McAlaney, J., Gatzidis, C., Anderson, E.F., Melacca, D., Taylor, J., 2018. Applying Psychological Theory to in-game moral behaviors through the development of a purpose-made game. In: Bowman, N.D., eds. Video Games: A Medium That Demands Our Attention. New York and London: Routledge, 108-125.
- Pedersen, K., Gatzidis, C., Tang, W., 2018. OpenGL|D - An Alternative Approach to Multi-user Architecture. 57-74.
- Yovcheva, Z., Buhalis, D., Gatzidis, C., Van Elzakker, C.P.J.M., 2014. Empirical evaluation of smartphone augmented reality browsers in an urban tourism destination context. Hospitality Travel and Tourism Concepts Methodologies Tools and Applications.
- Pragnell, C., Gatzidis, C., 2011. Addiction in world of warcraft: A virtual ethnography study. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments.
- Pragnell, C., Gatzidis, C.. Addiction in World of Warcraft: A Virtual Ethnography Study. In: Yang, H.H., Yuen, S.C.-Y., eds. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. IGI Global.
- Birchall, J., Gatzidis, C.. Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA. VS-GAMES 2011: 3rd International Conference on Games and Virtual Worlds for Serious Applications. Proceedings. IEEE Computer Society.
Conferences
- Brett, J., Gatzidis, C., Davis, T., Amelidis, P., 2022. The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. ACM International Conference Proceeding Series.
- Brett, J., Gatzidis, C., Davis, T., Amelidis, P.. The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. FDG ACM.
- Ferraris, C., Gatzidis, C., Davis, T., Hargood, C., 2021. Capture, Processing and Presentation of Digital Cultural Items. In: EUROGRAPHICS Workshop on Graphics and Cultural Heritage (2021) 04/11/2021 Bournemouth, UK.
- Brett, J., Gatzidis, C., Davis, T., Amelidis, P., Xu, N., Gladwell, T., 2021. Learning through Play; A Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. ACM International Conference Proceeding Series.
- Ferraris, C., Gatzidis, C., Davis, T., Hargood, C., 2021. Capture, Processing and Presentation of Digital Cultural Items: Feedback from cultural heritage practitioners. EUROGRAPHICS WORKSHOP ON GRAPHICS AND CULTURAL HERITAGE, GCH 2021, 1-9.
- Brett, J., Gladwell, T., Xu, N., Amelidis, P., Davis, T., Gatzidis, C., 2020. Developing Games for the Purposes of Rote Learning for Keyboard and Piano. IEEE Conference on Computatonal Intelligence and Games Cig, 2020-August, 724-727.
- Pedersen, K., Gatzidis, C., Tang, W., 2018. OpenGL. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 10830 LNCS.
- Pedersen, K., Tang, W., Gatzidis, C., 2017. OpenGL. Proceedings 2017 International Conference on Cyberworlds Cw 2017 in Cooperation with Eurographics Association International Federation for Information Processing ACM SIGGRAPH, 2017-January.
- Dey, R., Doig, J.G., Gatzidis, C., 2017. Procedural feature generation for volumetric terrains. ACM SIGGRAPH 2017 Posters SIGGRAPH 2017.
- Barnett, L., Gatzidis, C., Harvey, C., 2017. An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 10345 LNCS, 303-306.
- Pedersen, K., Tang, W., Gatzidis, C., 2017. OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development. 2017 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 198-201.
- E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers. Edutainment, 10345 Springer.
- Ramsey, C., Gatzidis, C., Miellet, S., Wiener, J., 2016. Visual search during navigation in complex virtual environments: an eyetracking study. PERCEPTION, 45, 6-7.
- Hodge, S., Taylor, J., McAlaney, J., Gatzidis, C., 2016. Design of a videogame to explore morality. Proceedings of the 30th International Bcs Human Computer Interaction Conference Hci 2016, 2016-July.
- Favale, M., McDonald, N., Faily, S., Gatzidis, C., 2015. Human Aspects in Digital Rights Management: The Perspective of Content Developers. In: Fourth International Workshop on Artificial Intelligence and IP Law 09/12/2015 Braga, Portugal.
- McDonald, N., Faily, S., Favale, M., Gatzidis, C., 2015. Digital rights management: The four perspectives of developers, distributors, users, and lawyers. Proceedings of the 9th International Symposium on Human Aspects of Information Security and Assurance Haisa 2015, 276-285.
- Frerichs, D., Vidler, A., Gatzidis, C., 2014. Object weathering simulation avoiding texture space stretching and discontinuities. SIGGRAPH Asia 2014 Posters SIGGRAPH Asia 2014.
- Pedersen, K., Gatzidis, C., Northern, B., 2013. Distributed DeepThought: Synchronising complex network multi-player games in a scalable and flexible manner. 2013 3rd International Workshop on Games and Software Engineering Engineering Computer Games to Enable Positive Progressive Change Gas 2013 Proceedings, 40-43.
- Gatzidis, C., Anderson, E.F., 2013. Proceedings of VS-Games 2013: 5th International Conference on Games and Virtual Worlds for Serious Applications. In: Gatzidis, C., Anderson, E.F., eds. VS-Games 2013 11/09/2013 Bournemouth. IEEE Computer Society.
- Ferraris J, Tian, F., Gatzidis C., 2013. Automatic Terrain Texturing with Dynamic Patch Transitions. In: 30th Computer Graphics International 12/06/2013 Welfenlab, University of Hannover, Germany.
- Hedge, S., Gatzidis, C., Tian, F., 2013. Animating Painterly Strokes Embedded in 3D Space. In: 26th International Conference on Computer Animation & Social Agents 16/05/2013 Istanbul, Turkey.
- Yovcheva, Z., Buhalis, D., Gatzidis, C.. Engineering Augmented Tourism Experiences. ENTER Springer.
- Prashun, P., Hadley, G.J.M., Gatzidis, C., Swain, I.D., 2010. Investigating the trend of virtual reality-based stroke rehabilitation systems. In: 7th International Conference on BioMedical Visualization (MediViz 2010) 26/07/2010 London. , 641-647 IEEE Computer Society.
- Poulsen, M., Gatzidis, C., 2010. Understanding the Game: An Examination of Ludoliteracy. In: Meyer, B., eds. 4th European Conference on Games Based Learning 21/10/2010 Copenhagen, Denmark. , 316-324 Reading, UK: Academic Publishing Limited.
- Ferraris, J., Tian, F., Gatzidis, C.. Feature-based probability blending. In: ACM SIGGRAPH 2010 15/12/2010 Seoul, Republic Of Korea. ACM Press.
- Ferraris, J., Gatzidis, C., 2009. A Rule-based Approach to 3D Terrain Generation via Texture Splatting. In: Fifth International Conference On Advances In Computer Entertainment Technology (ACE 2009) 29/10/2009 Athens, Greece.
- John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A.C., Brujic-Okretic, V., 2009. A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds. In: Rebolledo-Mendez, G., Liarokapis, F., de Freitas, S., eds. IEEE First International Conference Games and Virtual Worlds for Serious Applications 23/03/2009 Technocentre Coventry University, UK. , 219-220 IEEE Computer Society Press.
- Gatzidis, C., Brujic-Okretic, V., Mastroyanni, M., 2009. Evaluation of Non-Photorealistic 3D Urban Models for Mobile Device Navigation. In: Shumaker, R., eds. 13th International Conference on Human Computer Interaction 19/07/2009 San Diego, USA. , 169-178 Heidelberg: Springer.
- Parry, K.D., Kavanagh, E.J., Wilding, A., Gatzidis, C., Gibson, D., 2009. Risky Business: A new approach to teaching risk assessments in sports. In: ELSIN XIV Learning in higher education - how style matters 17/06/2009 Bulle-en-Gruyere, Switzerland.
- Gatzidis, C., Parry, K.D., Kavanagh, E., Wilding, A., Gibson, D., 2009. Towards the Development of an Interactive 3D Coach Training Serious Game. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications. , 186-189.
- Prashun, P., Hadley, G.J.M., Gatzidis, C.. Developing a Virtual Reality Stroke Rehabilitation Prototype. In: 13th International Conference on Human Computer Interaction 19/07/2009 San Diego, USA. Heidelberg: Springer.
- Gatzidis, C., Parry, K., Kavanagh, E., Wilding, A., Gibson, D.. Towards the Development of an Interactive 3D Coach Training Serious Game. VS-GAMES IEEE Computer Society.
- Gatzidis, C., Brujic-Okretic, V., Baker, S.. A Review Of First-Person Shooter Game Engines And Their Use In Researching Scientific Disciplines. In: IADIS International Conference Gaming 2008: Design for Engaging Experience and Social Interaction 25/07/2008 Amsterdam, Netherlands. Amsterdam, The Netherlands: IADIS Press.
- Gatzidis, C., Papakonstantinou, S., Brujic-Okretic, V., Baker, S., 2008. Recent Advances In The User Evaluation Methods And Studies Of Non-Photorealistic Visualisation And Rendering Techniques. In: IV 08: 12th International Conference on Information Visualisation: Proceedings 08/07/2008 London South Bank University. , 475-480 London, England: IEEE Computer Society.
- Gatzidis, C., Brujic-Okretic, V., Liarokapis, F., Baker, S.. Developing a Framework for the Automatic Generation and Visualisation Of 3D Urban Areas on Mobile Devices. In: 10th Symposium For Virtual And Augmented Reality: Proceedings 13/05/2008 Joao Pessoa, Brazil. Joao Pessoa, Brazil: Unknown Publisher.
- Gatzidis, C., Brujic-Okretic, V., Liarokapis, F., Baker, S.. Towards Rapid Generation And Visualisation Of Large 3D Urban Landscapes for Mobile Device Navigation. In: 2008 IEEE Virtual Reality Workshop Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments 08/03/2008 Reno, USA. Reno, USA: IEEE Press.
- Gatzidis, C., Liarokapis, F., Brujic-Okretic, V., Baker, S.. Virtual City Maker And Virtual Navigator: A Modelling And Visualisation Solution For The Creation And Display Of Mobile 3D Virtual Cities. In: The Tenth IASTED International Conference on Computer Graphics and Imaging 13/02/2008 Innsbruck, Austria. Innsbruck, Austria: ACTA Press.
- Petridis, P., White, M., Mourkousis, N., Liarokapis, F., Sifniotis, M., Basu, A., Gatzidis, C.. Exploring and Interacting with Virtual Museums. In: Figueiredo, A., Velho, G.A., eds. Proceedings of the 33rd Computer Applications and Quantitative Methods in Archaeology (CAA2005) 21/03/2005 Tomar, Portugal. Tomar, Portugal: CAAPortugal.
- Gatzidis, C., Liarokapis, F., Brujic-Okretic, V.. Automatic Modelling, Generation And Visualisation Of Realistic 3D Virtual Cities For Mobile Navigation. In: Laval Virtual 2007: 9th International Conference On Virtual Reality (VRIC'07). Proceedings 18/04/2007 Laval, France.
Scholarly Editions
- Tang, W., Tian, F., Gatzidis, C., 2016. Ubiquitous gaming interaction design workshop.
Artefacts
- Hodge, S., McAlaney, J., Gatzidis, C., Anderson, E., Melacca, D., Taylor, J.. Purpose-made game. Bournemouth University.
Posters
- Ramsey, C., Gatzidis, C., Miellet, S., wiener, J., 2016. Visual search during navigation in complex virtual environments: an eyetracking study. In: ECVP2016: 39th European Conference on Visual Perception.
Others
- Gatzidis, C., Anderson, E., 2013. VS-Games 2013: Preface. Published.
Grants
- Making Sense of DRM in Game Development (MADRIGAL) (Bournemouth University Fusion Investment Fund, 02 Feb 2015). Awarded
- Making sense of DRM in game development (Madrigal) (Bournemouth University - Fusion Investment Fund, 01 Feb 2015). Completed
Qualifications
- PhD in Information Science (City University London, 2010)
- PG Cert in Research Degree Supervision (Bournemouth University, 2010)
- MA in Computer Animation (Teesside University, 2003)
- BSc (Hons) in Computer Studies (Visualisation) (University Of Derby, 2002)
Memberships
- IET (Institution of Engineering And Technology), Member,
- IEEE (Institute of Electrical and Electronics Engineers), Member,
- ACM (Association For Computing Machinery), Member,
- SIGGRAPH, Member,
- Eurographics, Member,