Jian Chang

Professor Jian Chang

  • u_jchang at bournemouth dot ac dot uk
  • Professor
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Biography

I am a Professor and an active scientist in computer animation with over 15 years’ research experience in a world leading centre, the NCCA, the UK No.1 educational and research base for computer animation. My research has focused on physics based modelling (deformation & fluid), motion synthesis, virtual reality (surgery simulation), and novel HCI (eye tracking, gesture control and haptic). I am keen to exploit the usage of novel computer animation techniques for cross-disciplinary research and applications, which has led to international research collaboration and joint funding bids. My research has been funded by various funding sources, including the Royal Society, EU FP7, InterReg VA France (Channel) England, and HEIF. I have taken project management and supervision roles in a number of prestigious EU funded research project, including FP7 MC-IIF project “AniM” – 623883 (PI) on smart data management for computer animation and FP7 MC-IRSES project “AniNex” – 612627 (chief scientist) on next generation animation technologies putting together efforts of 5 leading international research institutions...

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Research

My research has focused on physics based modelling (deformation & fluid), motion synthesis, virtual reality (surgery simulation), and novel HCI (eye tracking, gesture control and haptic).

Favourites

Journal Articles

Books

Chapters

Conferences

  • Chaudhry, E., Chang, J., Zhang, J.J., 2025. Virtual Reality Training System for Nurses: Evaluating Risks in Patients Home Environments. Proceedings Vrcai 2024 19th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry.
  • Jiang, J., Zhou, Q., Li, Y., Lu, X., Wang, M., Ma, L., Chang, J., Zhang, J.J., 2025. DG-PIC: Domain Generalized Point-In-Context Learning for Point Cloud Understanding. Lecture Notes in Computer Science, 15064 LNCS, 455-474.
  • Rusnachenko, N., Liu, X., Chang, J., Zhang, J.J., 2025. Using Decoder-Based Distillation for Enhancing Multilingual Clinical Case Report Summarization. Ceur Workshop Proceedings, 4038, 544-553.
  • Liu, X., Huang, M., Rusnachenko, N., Ive, J., Chang, J., Zhang, J.J., 2024. Enhancing Medical Dialogue Summarization: A MediExtract Distillation Framework. Proceedings 2024 IEEE International Conference on Bioinformatics and Biomedicine Bibm 2024, 6466-6473.
  • Jiang, J., Zhou, Q., Li, Y., Zhao, X., Wang, M., Ma, L., Chang, J., Zhang, J.J., Lu, X., 2024. PCoTTA: Continual Test-Time Adaptation for Multi-Task Point Cloud Understanding. Advances in Neural Information Processing Systems, 37.
  • Xu, Y., Wang, X., Wang, J., Song, C., Wang, T., Zhang, Y., Chang, J., Zhang, J.J., Kosinka, J., Telea, A., Ban, X., 2023. An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations. Proceedings SIGGRAPH Asia 2023 Conference Papers SA 2023.
  • Dickinson, J., Snow, B., Chang, J., Smith, A., Pilko, A., Cherrett, T., Oakey, A., Blakesley, A., 2023. Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics. In: Serious Games: 9th Joint International Conference, JCSG 2023 26/10/2023 Dublin Ireland.
  • Zhang, W., Nie, Y., Guo, S., Chang, J., Zhang, J., Tong, R., 2023. Struct2Hair: A hair shape descriptor for hairstyle modeling. Computer Animation and Virtual Worlds, 34 (5).
  • Xu, Y., Song, C., Wang, X., Ban, X., Wang, J., Zhang, Y., Chang, J., 2023. Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation. Computer Animation and Virtual Worlds, 34 (5).
  • Li, T., Wang, M., Liu, X., Liang, H., Chang, J., Zhang, J.J., 2023. Point cloud synthesis with stochastic differential equations. Computer Animation and Virtual Worlds, 34 (5).
  • Wang, X., Wang, T., Wang, J., Xu, Y., Ban, X., Huang, H., Zhu, Z., Chang, J., Zhang, J.J., 2023. Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling. Computer Animation and Virtual Worlds, 34 (5).
  • Snow, B., Dickinson, J., Smith, A., Chang, J., Nadeem, T., Pilko, A., Cherret, T., Oakey, A., Blakesley, A., 2023. Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 14309 LNCS, 342-349.
  • Liu, X., Chang, J., Zhang, J.J., 2023. Knowledge-Grounded Dialogue Generation for Medical Conversations: A Survey. Proceedings of the International Conference on Information Visualisation, 409-413.
  • Khosravi, M., Zia, R., Chang, J., 2022. Exeter Cathedral: A colour reconstruction for use in augmented reality devices. In: EVA London 2022 04/07/2022 London.
  • Jiang, D., You, L., Chang, J., Tong, R., 2022. DFGA: Digital Human Faces Generation and Animation from the RGB Video using Modern Deep Learning Technology. 30TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PACIFIC GRAPHICS 2022, 63-64.
  • Liang, H., Lv, K., Sun, Y., Zhang, Q., Pan, M., Chang, J., 2021. Semantic-Driven 3D Scene Construction Based on Spatial Relationship and Case-Base. International Conference on Virtual Rehabilitation Icvr, 2021-May, 54-61.
  • Liang, H., Bao, F., Sun, Y., Zhang, Q., Pan, M., Chang, J., 2021. Children's Early Educational Game under the Background of Chinese Three Kingdoms Culture - To Borrow Arrows with Thatched Boats. International Conference on Virtual Rehabilitation Icvr, 2021-May, 180-188.
  • Bruno, A., Lancette, S., Zhang, J., Moore, M., Ward, V.P., Chang, J., 2021. A saliency-based technique for advertisement layout optimisation to predict customers’ behaviour. Lecture Notes in Computer Science, 12662 LNCS, 495-507.
  • Zhang, J., Nie, Y., Chang, J., Zhang, J.J., 2021. Surgical Instruction Generation with Transformers. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 12904 LNCS, 290-299.
  • Liang, H., Bao, F., Sun, Y., Ge, C., Chang, J., 2021. Virtual Scenes Construction Promotes Traditional Chinese Art Preservation. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 13002 LNCS, 621-632.
  • Nie, Y., Han, X., Guo, S., Zheng, Y., Chang, J., Zhang, J.J., 2020. Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image. Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 52-61.
  • Zheng, A., Bian, S., Chaudhry, E., Chang, J., Haron, H., You, L., Zhang, J., 2020. Minimizing material consumption of 3d printing with stress-guided optimization. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 12141 LNCS, 588-603.
  • Zhang, J., Nie, Y., Lyu, Y., Li, H., Chang, J., Yang, X., Zhang, J.J., 2020. Symmetric Dilated Convolution for Surgical Gesture Recognition. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 12263 LNCS, 409-418.
  • Nie, Y., Lin, Y., Han, X., Guo, S., Chang, J., Cui, S., Zhang, J.J., 2020. Skeleton-bridged point completion: From global inference to local adjustment. Advances in Neural Information Processing Systems, 2020-December.
  • Chaudhry, E., Noreika, A., You, L., Zhang, J.J., Chang, J., Ugail, H., Malyshev, A., Carriazo, A., Iglesias, A., Habib, Z., Sargano, A.B., Haron, H., 2019. Modelling and Simulation of Lily flowers using PDE Surfaces. 2019 13th International Conference on Software Knowledge Information Management and Applications Skima 2019.
  • Lyu, Y., Zhang, J., Chang, J., Guo, S., Zhang, J.J., 2019. Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 11542 LNCS, 228-239.
  • Song, D., Jin, Y., Wang, T., Li, C., Tong, R., Chang, J., 2019. A Semantic Parametric Model for 3D Human Body Reshaping. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 11462 LNCS, 169-176.
  • Zhang, J., Lyu, Y., Wang, Y., Nie, Y., Yang, X., Zhang, J., Chang, J., 2018. Development of laparoscopic cholecystectomy simulator based on unity game engine. Proceedings Cvmp 2018 15th ACM SIGGRAPH European Conference on Visual Media Production.
  • Liang, H., Liang, F., Wu, F., Wang, C., Chang, J., 2018. Development of a VR prototype for enhancing earthquake evacuee safety. Proceedings Vrcai 2018 16th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry.
  • Li, T., Yang, L., Wang, M., Fan, Y., Zhang, F., Guo, S., Chang, J., Zhang, J.J., 2018. Visual saliency-based bas-relief generation with symmetry composition rule. Computer Animation and Virtual Worlds, 29 (3-4).
  • Matko, T., Chang, J., Xiao, Z., 2017. Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation. In: The 11th International conference on E-learning and Games 22/11/2017 United Kingdom.
  • Deng, S., Chang, J., Hu, S.M., Zhang, J.J., 2017. Gaze modulated disambiguation technique for gesture control in 3D virtual objects selection. 2017 3rd IEEE International Conference on Cybernetics Cybconf 2017 Proceedings.
  • Wang, M., Fan, Y., Guo, S., Liao, M., Chang, J., He, D., 2017. Feature-enhanced surfaces from incomplete point cloud with segmentation and curve skeleton information. Proceedings 2017 International Conference on Virtual Reality and Visualization Icvrv 2017, 97-102.
  • Wang, M., Guo, S., Liao, M., He, D., Chang, J., Zhang, J., Zhang, Z., 2017. Pose selection for animated scenes and a case study of bas-relief generation. ACM International Conference Proceeding Series, Part F128640.
  • Barbieri, S., Cawthrone, B., Xiao, Z., Yang, X., 2017. Repurpose 2D Character Animations for a VR Environment Using BDH Shape Interpolation. In: International Workshop on Next Generation Computer Animation Techniques 23/06/2017 Bournemouth. Springer International Publishing.
  • Nie, Y.Y., Tang, Z., Yu, J.F., Zhu, Y.R., Chang, J., Zhang, J.J., Guo, S.H., Su, Y., 2017. Image-Based 3D scene reconstruction and rescue simulation framework for railway accidents. Proceedings 2016 International Conference on Virtual Reality and Visualization Icvrv 2016, 335-340.
  • Zhang, J., Chang, J., Yang, X., Zhang, J.J., 2017. Virtual reality surgery simulation: A survey on patient specific solution. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 10582 LNCS, 220-233.
  • Jiang, Y., Yang, T., Chang, J., Hu, S.M., 2017. MPM based simulation for various solid deformation. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 10582 LNCS, 35-44.
  • Song, D., Tong, R., Chang, J., Wang, T., Du, J., Tang, M., Zhang, J.J., 2017. Clothes size prediction from dressed-human silhouettes. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 10582 LNCS, 86-98.
  • Liang, H., Wu, F., Chang, J., Wang, M., 2017. Prototype of intelligent data management system for computer animation (iMCA). Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 10582 LNCS, 189-206.
  • Liang, H., Chang, J., Wang, M., Chen, C., Zhang, J.J., 2016. Semantic framework for interactive animation generation. In: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry 03/12/2016 Zhuhai, China. Proceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 1, 137-145.
  • Jiang, M., Chang, J., Dodwell, M., Jekins, J., Yang, H.J., Zhang, J.J., 2016. Game prototype for understanding safety issues of life boat launching process. 2016 8th International Conference on Games and Virtual Worlds for Serious Applications Vs Games 2016.
  • Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C., Tong, R., 2016. Ontology-based interactive animation/game generation for Chinese shadow play preservation. 2016 8th International Conference on Games and Virtual Worlds for Serious Applications Vs Games 2016.
  • Tang, Z., Nie, Y.Y., Chang, J., Zhang, J.J., 2016. A method for three-dimensional reconstruction of a train accident scene using photographs. Civil Comp Proceedings, 110.
  • Liang, H., Chang, J., Deng, S., Chen, C., Tong, R., Zhang, J., 2015. Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills. Proceedings Vrcai 2015 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, 63-72.
  • Liang, H., Chang, J., Kazmi, I.K., Zhang, J.J., Jiao, P., 2015. Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children. Vs Games 2015 7th International Conference on Games and Virtual Worlds for Serious Applications.
  • Zhang, W., Chang, J., Zhang, J.J., Wang, M., Tong, R., 2015. Image-based hair pre-processing for art creation: A case study of bas-relief modelling. Proceedings of the International Conference on Information Visualisation, 2015-September, 411-418.
  • Liang, H., Chang, J., Yang, X., You, L., Bian, S., Zhang, J., 2015. Advanced ODE Based Head Modelling for Chinese Marionette Art Preservation. In: CASA2015 11/05/2015 Singapore.
  • Yang, X., Chang, J., Southern, R., Zhang, J.J., 2014. Automatic Muscle Retargeting for Character Animation. In: Computer Graphics International 06/2012 Bournemouth.
  • Guo, S., Tharib, S., Chang, J., Zhang, J.-J.. Biologically-Inspired Motion Pattern Design of Multi-legged Creatures. EvoMUSART, 7834 Springer.
  • Wang, M., Jens, K., Chang, J., Zhang, J.J.. Relief stylization from 3D models using featured lines. In: Nishita, T., Durikovi, R., eds. SCCG 2011. Bratislava: Comenius University.
  • Wang, M., Chang, J., Pan, J., Zhang, J.J., 2010. Image-based bas-relief generation with gradient operation. In: The Eleventh IASTED International Conference on Computer Graphics and Imaging 17/02/2010 Innsbruck, Austria.
  • Wang, M., Chang, J., Zhang, J.J.. A review of digital generation techniques. In: The 2nd International Conference on Computer Engineering and Technology (ICCET 2010) 16/04/2010 Chengdu, Sichuan, China.
  • Chang, J., Yang, X., Pan, J., Li, W., Zhang, J.J.. Beads-on-String Model for Virtual Rectum Surgery Simulation. In: 3D Anatomic Human Summer School 2010 23/05/2010 Chania, Crete, Greece.
  • Wang, M., Lv, H., Chang, J., Zhang, J.J.. Implementation of CUDA-based loop mesh subdivision. In: 2010 3rd International Conference on Computer and Electrical Engineering 16/11/2010 Chengdou, China. Chengdu, China: Institute of Electrical and Electronics Engineers, Inc.
  • Chang, J., Yang, X., Shepherd, D., Zhang, J.J., 2009. Defoxel: A New Tool for Virtual Aesthetic Shaping. In: Visualization, Imaging, and Image Processing (VIIP 2009) 13/07/2009 Cambridge, U.K.. ACTA Press.
  • Chang, J., Zhang, J.J., Rehan, Z., 2009. Fast Vehicle Crash Modelling for Games. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications 23/03/2009 Technocentre Coventry University, UK.. , 141-147 IEEE Computer Society.
  • Chang, J., Yang, X., Zhang, J.J., 2005. Fast mesh-free deformations. In: Ninth International Conference on Computer Aided Design and Computer Graphics 07/12/2005 Hong Kong, China. , 6 New York: IEEE Computer Society Press.
  • Chang, J., Yang, X., Zhang, J.J., 2005. Fast mesh-free deformations. Proceedings Ninth International Conference on Computer Aided Design and Computer Graphics CAD Cg 2005, 2005.
  • Chang, J., Zhang, J.J., 2004. Force mapping. In: Theory and Practice of Computer Graphics, Proceedings 08/06/2004 Bournemouth University, Poole. , 204-210.

Theses

Preprints

  • Liu, X., Xiao, Q., Chen, J., Feng, X., Wu, X., Zhang, B., Wan, X., Chang, J., Yu, G., Hu, Y., Wang, B., 2025. Large Language Models for Outpatient Referral: Problem Definition, Benchmarking and Challenges.

Profile of Teaching PG

  • Simulation and Rendering
  • Computer Generated Imagery Techniques

Profile of Teaching UG

  • Innovation
  • Simulation Techniques for Animation
  • Major Project
  • Effects for Production Tool
  • Computer Animation Specialist Production

Grants

  • CfACTs (Marie Sklodowska-Curie Action (MSCA) COFUND, 01 Oct 2020). Awarded
  • AniStyle: Artistic Animation Rendering with Stylization - Marie Skłodowska-Curie Individual Fellowships (European Commission, 02 Feb 2018). Awarded
  • Visitor experience Innovation through Systematic Text Analytics and Augmented Reality (VISTA AR) (INTERREG VA France (Channel) England Programme, 01 Feb 2017). Awarded
  • Incubation of Autonomous Ground Vehicles (AGVs) in Lifeboat Launching – Using Computer Animation to Catalyse Innovation (Bournemouth University and Royal National Lifeboat Institution, 01 Jan 2017). Awarded
  • Virtual Prototyping of New Lifeboat Launching (HEIF 5+1, 01 Oct 2015). Completed
  • Enhanced Computer Animation by Fusing Computer Graphics Technology with Smart Data Management (EU FP7 Marie Curie, 01 Oct 2014). Completed
  • Dr Inventor - Promoting Scientific Creativity by Utilising Web-based Research Objects (European Commission, 01 Jan 2014). Awarded
  • AniNex (EU-FP7-IRSES, 01 Jan 2014). Awarded
  • The International Travel Grant (TG091783) (The Royal Society, 01 Nov 2009). Awarded

Qualifications

  • PhD in Computer Graphics (Bournemouth University, 2007)
  • MSc in Solid Mechanics (Chongqing University, China, 2001)
  • BSc (Hons) in Engineering Mechanics (Chongqing University, China, 1999)
The data on this page was last updated at 05:00 on February 17, 2026.